In the harbour a fleet of commerce ships is waiting to be loaded with goods. Each vessel needs a certain combination of goods. The players take the roles of traders, trying to fill their warehouses with goods which are then in turn transferred to the ships in the harbour.
They have to pay attention to the right combination of goods because the captains only accept the goods from a single trader and expect a complete delivery before their ships leave the harbour. The players always have to be before the wind to actively influence the events.
Contents 120 action cards, 60 goods cards, 60 Guilders cards, 46 ship cards, 4 warehouses, 1 starting player token, 1 rules booklet
Average game time 75 mins.
Age 10+ for 2-4 players
Card , Plastic
Older Child , Teen , Young Adult